## What Is the First Step to Designing a Useful Experiment?
The first step to designing a useful experiment is to understand users through methods such as proto-personas and validation. Key questions include identifying the user, their problems, needs, desired outcomes, and the impact on the product.
>[!metaphor]
>Designing a useful experiment is like packing for a trip. Until you know where you’re going and what you’ll do there, you don’t know what’s worth bringing. </br>
That’s why the first step is understanding your users and their goals—only then can you design an experiment that takes you somewhere worthwhile.
## Works Consulted
1. [Why Experiment](https://www.scrum.org/resources/blog/why-experiment) | Scrum.org | Accessed 12 Apr. 2025.
## Connections
follows:: [[5.2a Hypotheses Are Testable Assumptions]]
topics:: [[Experiment]], [[Persona]], [[Impact Mapping]], [[Impact]]
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