## What Is the First Step to Designing a Useful Experiment? The first step to designing a useful experiment is to understand users through methods such as proto-personas and validation. Key questions include identifying the user, their problems, needs, desired outcomes, and the impact on the product. >[!metaphor] >Designing a useful experiment is like packing for a trip. Until you know where you’re going and what you’ll do there, you don’t know what’s worth bringing. </br> That’s why the first step is understanding your users and their goals—only then can you design an experiment that takes you somewhere worthwhile. ## Works Consulted 1. [Why Experiment](https://www.scrum.org/resources/blog/why-experiment) | Scrum.org | Accessed 12 Apr. 2025. ## Connections follows:: [[5.2a Hypotheses Are Testable Assumptions]] topics:: [[Experiment]], [[Persona]], [[Impact Mapping]], [[Impact]] ![[Footer]]